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HUMANS

Image by SJ Objio

Humans are one of the main playable races in Durus and most abundant across the world.

They can be found in almost every corner of land because of their tenacious nature and are always full of surprises.

Humans at their basis are still known for their resilience and adaptability without having to subject themselves to the pros and cons of Stitcher or Splicer life style.

In such a dark world filled with monsters and horrors, there may come a time where you as a human will find what makes you the embodiment of the survivor human.

OPTIONAL FEATURES & MECHANICS

DESCENDANT

Whether you know it or not you may have influence from Splicers or Stitchers in your blood that could prove a good or bad effect down the line.

THE SURPRISE

Every Inhabitant of Durus has "hidden potential".

Humans tend to have a lot

( +1 Luck )

RESILIENCE

There will be things that put a strain on the "soul"

But a human unaltered has little to fret over here.

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SPLICERS

Image by SJ Objio

Splicers are humans altered through science, genetic splicing and generations of experimenting with different creature DNA.

Some are born descendants. There are also humans who may have traits from a splicer ancestor which usually reveals itself as an unpleasant surprise.

Others are humans or splicers actively altering their genetics through science. They have the advantage of 'naturally' growing and producing biological abilities or other monstrous skills that Stitchers and Steampunk engineers cannot produce such as camouflage and mild shape-shifting

The more splicers augment themselves through the biopunk method, the more unforeseen medical consequences arise, when you introduce other genomes you become a "Chimera" and due to the typical issues of becoming a Chimera, such people are feared or frowned upon for the potential danger they pose.

FEATURES / MECHANICS

BIOPUNK MEAT

You are receptive to unique medication and biopunk tech.

The world of medicine is wonderous and at your fingertips.

NATURAL WEAPONS

Unlike others you don't need to do any amount of upkeep or crafting to be deadly.

You have your ways. Claws, Teeth, Smell.

Skills they mimic with effort.

CHIMERA

One unfortunate reason or another you possess multiple strains that make you.

You have rare biology that gives you an advantage

but that also brings untold suffering and disdain

CATEGORIES

Image by Marjan Blan
Image by Marjan Blan
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STITCHERS

Image by SJ Objio

There are multiple ways to begin "living in death". Becoming a Stitcher means taking on a curse understood by Druids and Witches who study the primordial aspects of Durus. All stitchers suffer a mental toll that is warded off by ritual fetishes and mementos.

the methods are as followed;
- Mystical Rituals, organized and performed either on yourself or with help.

- Performing "Fleshweaving" enough to curse yourself.

- Running into the natural ingredients of the curse in the wilderness and being exposed for too long.

Being a stitcher means the body becomes malleable to surgical craft, grafting and other unorthodox methods. The extreme end of grafting can have unintended consequences.

FEATURES / MECHANICS

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